![]() ![]() I've found Timid Giga Drain too weak, and Modest Dragon Pulse too strong. I run Modest because I don't want to run Leaf Storm. Mega Sceptile is Modest, Excadril takes care of the speed control. Sand Rush Excadrill takes care of Mega Manectric and Clefable, while Mega Sceptile takes care of Rotom-W and non-HP Ice Zapdos. It's really good synergy with Mega Sceptile, ensuring that no one will click an electric move. Hit a speed bump and then max SpD and then the Atk is for a jump point and the rest in HP. I swear that I used bulky Leftovers Excadrill w/ Sand Rush before it was cool. Even though Mega Sceptile has negligible usage in OU, I've often used this team to beat many great gen 6 OU players. This is the team I'm probably most proud of. Here's a quick replay of how the team's splendid synergy functions: I've been meaning to revamp this team for quite a while, I'm very happy with how it turned out. 16+ SpD on Clefable allow it to take Modest +3 Manaphy so that Moonblast can put in range of T-bolt. Or it can be used early to put dents onto Clefable, Gastrodon, Ferrothorn, Mega Venusaur, etc. With all this said and done, you still have Mega Tyranitar in the back threatening a sweep. Sticky barb is a bit tricky to use in this gen, so another option I often opt for is Choice Scarf. As the replay shows, Excadrill is quite annoying for this build archetype, especially if it's sand rush. Thundurus w/ Focus-blast & Tangrowth's HP Fire (& Mega Tyranitar w/ Fire Punch) all have a chance at weakening Ferro for Manaphy.Ĭlefable is Trick Barb for Excadrill. Using Timid allows me to use Modest on Manaphy, and Energy Ball manaphy will take care of water/grounds that Thundurus struggles with. HP Flying gives you the ability to make plays such as baiting serperior, amoonguss, or mega venusaur and weakening them (or 2HKO) after rocks. However on this team I'm using AV > Scarf because the extra speed doesn't seem needed while being able to comfortably switch on Rotom-W is huge. I was using Choice Scarf but w/ HP Flying. I'm using Thundurus-therian because it really grew on me when using that team. This team of mine is basically a mix of those teams and my old one. Identical skeleton but one team had manaphy > volcanion. So, instead I opted for Sitrus Berry 3 attacks.Īctually, a very similar team was played last week in SPL. It also needs extra help against Serperior, Ferrothorn, and Amoonguss. ![]() Although I love this set, it's near impossible to make it work in the current meta with Volcanion, Gastrodon, Jellicent, and Seismitoed floating around. The previous team was centered around a bulky Bold Manaphy w/ RD + TG + Rest. Making it Jolly is an option but Adamant really brings the damage home. ![]() Excadrill is also a mix of offensive with some SpD, enough for substitute to withstand Hex from Cofag while outspeeding up to Jolly Bisharp (and most other bulky excadrills not jolly or max). I'm using Healing Wish because often times Serperior or Gallade will be used to cause a dent to the team and be low but Healing Wish brings them right back. Clefable is SpD for Mega Diancie and other threats. The insane breaking power it provides goes very well with Mega Gallade, in particular it weakens Rotom-W and Clefable which Mega Gallade can always appreciate. Crawdaunt is used because I was a bit tired of using Weavile and honestly with spreading paralysis and 2 already very fast mons, I think crawdaunt was the right call. Static Zapdos is also used to attempt to spread paralysis on important targets for Gallade (and crawdaunt) such as Tornadus-T, Mega Metagross, and Mega Lopunny. Serperior is paired with Gallade to para and weaken tornadus-T. Or you can use Gallade to dent the team instead. The very common excadrill/rotom/tornadus/clefable/lopunny builds are very easily subject to clean up after weakening rotom and paralyzing tornadus. I'm using an approximation of the set seen in SPL and man I have been pleasantly surprised by Mega Gallade.
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